A time sink (also timesink), time drain or time-waster[1] is an activity that consumes a significant amount of time, especially one which is seen as a wasteful way of spending it. Although it is unknown when the term was coined, it makes an analogy with heat sink.[2]
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- 1 Minor Appearances Of Time-Sink (Legion Personality) (Earth-616)
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- Time Sink 2 18 Volt
- Time Sink 2 18 Inch
- Time Sink 2 18 Gallon
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- Wikipedia has a good article on time sinks. I like the take it has: DOING something for two hours is a time sink; waiting for 18 hours is a cooldown (I.e. You don’t have to tap a button every 5 minutes for 18 hours, you can sleep).
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The maximum time duration a part file can stay open before rolling (by default 30 min to avoid to many small files). The frequency at which this is checked is controlled by the 'sink.rolling-policy.check-interval' option. Sink.rolling-policy.check-interval: 1 min: Duration: The interval for checking time.
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In video games[edit]
Waterfox 56 2 12. In massively multiplayer online role-playing games (MMORPGs), time sinks are a method of increasing the time needed by players to do certain tasks, hopefully causing them to subscribe for longer periods of time.[3] Players may use the term disparagingly to describe a simplistic and time-consuming aspect of gameplay, possibly designed to keep players playing longer without significant benefit. Omniplan pro 3 12 30. Time sinks can also be used for other gameplay reasons, such as to help regenerate resources or monsters in the game world.
Negative connotations[edit]
Many players consider time sinks to be an inherently poor design decision, only included so that game companies can increase profits. For example, one Slashdot article describes time sinks as 'gameplay traps intended to waste your time and keep you playing longer'.[4] In most games, boring and lengthy parts of gameplay are merely an annoyance, but when used in subscription-based MMORPGs, where players are paying recurring fees for access to the game, they become a much more inflammatory issue. Game designers must be prudent in balancing efforts to produce both involving gameplay and the length of content that players expect.
1 Minor Appearances Of Time-Sink (Legion Personality) (Earth-616)
Time sinks are often associated with hardcore games, though whether this is a positive or negative association depends on the context. Focus list 1 0 11 12.
Trade-offs[edit]
Implementing time sinks in a video game is a delicate balancing act. Excessive use of time sinks may cause players to stop playing. However, if not enough time sinks are implemented, players may feel the game is too short or too easy, causing them to abandon the game much sooner out of boredom. A number of criteria can be used to evaluate use of time sinks, such as frequency, length, and variety (both of the nature of the time sink and the actions taken to overcome it). What is considered a good balance depends in part on the type of game in question. Casual games are often expected to have less in the way of time sinks, and hardcore games to have more, though this is not a hard and fast rule.
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A good timesink has you interacting with the game on some level, earning some level of enjoyment or moving the story along. It might be “realistic”, but keep in mind that you are trying to entertain people here and useless timesinks tend to do the opposite of entertain.
— Matt Miller, MMODesigner.com[3]
See also[edit]
References[edit]
Time Sink 2 18 Volt
- ^'time-waster' entry at Cambridge Dictionary
- ^Timesink from reference.com
- ^ abMiller, Matt. Timesinks, MMODesigner.com, 31 May 2010.
- ^Slashdot: 'EverQuest: What You Really Get From an Online Game', 27 December 2002.
Time Sink 2 18 Inch
External links[edit]
Time Sink 2 18 Gallon
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